RISO · Vancouver, working worldwide
Creative Technology and Motion Systems,
by Jorge Feres
01 / 06
Creative technology
Oi, I'm Jorge. I lead creative technology for product teams, and I build the production systems that keep it running.
Design should look good. It should also feel good.
Creative Technology Lead
I lead creative technology
Senior ownership of how your product moves, responds and plays, across the team.
Motion Systems
I fix production pipelines
Find where your production hours go, build the tools that remove the repetitive work, keep them running.
Selected work
Loop · packaging plugin in After EffectsMeta advertising pipeline
A packaging tool used by a dozen motion designers. Team standard since June 2025.
Loop · Unite 2022 keynoteUnite 2022 keynote
Directed three motion designers across three cities. Two weeks, one live show.
Loop · partner video toolkitMotion system · Unity
Designed a toolkit so editors, not motion designers, could assemble nine partner films.
Still · NPCs shortNPCs · Relish
Led the R&D for a weekly 3D short-film pipeline run by three people.
From the Lab

MDR Terminal
A Severance fan game built in Unity in seven days, with AI-assisted code. Refine the scary numbers, right in your browser.
Lapis · real-time 3DLapis
A fractured lapis stone that comes apart under your cursor, built to see how close real-time WebGL can get to an offline render.