NPCs

Company

Relish

Goal

Research and development for creating a 3D animated short film on a weekly basis.

Challenge

Develop a scalable 3D Production Pipeline on a team of 3: one Screenwriter and two 3D Artists.

Solution

We used assets from the Unity Asset Store for environments and 3d rigged characters, and Mixamo for character animations. Maya was meant for 3D Layout and blending animation clips from Mixamo. I also added rigging to the character's jaw and eyebrows for comedy purposes. Unity was used for real-time previsualization and rendering.

Outcome & Impact

We created two short film videos. One using a script and camera angles from a known youtube creator (Viva La Dirt League: youtu.be/lbJ51AJuR7E) for rapid testing. And created an original video from a script created by Luke Minaker.

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